VICE 3.10
The Versatile Commodore Emulator, native on MorphOS: C64, VIC-20, C128, PET and the rest of the family, with the accurate x64sc core.
Native applications for MorphOS
Create, organize, explore, play — natively.
Complete, native, and every program can be tried as a demo
Stylos · Sigma · Diapos · NoPaper · IPP-PrintScan · Cardex
Word processing, spreadsheets, presentations, documents
Folios · Graphos · Momento · Pixelios
Page layout, vector drawing, photos, pixel painting
Composito · Resonance · Amplitude · Pulsio
Scores, piano and synthesizer, sound editing, drum machine
Modulo · Stratos
3D modelling and 3D printing
Native MorphOS software, fast and elegant
By registering or supporting my applications, you can request new features, ask for a translation in the language of your choice (subject to feasibility), and get priority support. You can also commission a custom MorphOS project tailored to your needs.
Version 0.5
A native internet radio player for MorphOS built with MUI. RadioNet draws on the community RadioBrowser directory (World Top and 26+ countries) and plays streams internally, with no external player: MP3 and OGG through the Reggae framework, AAC through a dedicated decoder. It shows a two-column station list, a "Now Playing" panel (logo, format, bitrate, country, language, genres and website link) and drag-and-drop favourites. Version 0.4 switches AAC decoding to Fraunhofer FDK-AAC for much better HE-AAC / HE-AACv2 quality and glitch-free 192k streams. Stations that hand out a playlist (.m3u8) instead of a stream now play too — that is how nearly every BBC channel is served.
Version 1.5
A native RSS and Atom feed reader with integrated podcast playback. RSS-Reader keeps you up to date with your favorite websites, blogs and news sources, all from a clean MUI-based interface. Its built-in audio player powered by the Reggae multimedia framework lets you listen to podcasts without leaving the application. Version 1.3 raises the feed limit to 512 and adds automatic backups of your feed list.
Version 1.3
A professional icon and pixel art editor designed specifically for MorphOS. Iconos provides all the tools you need to create, edit and fine-tune system icons and pixel art with precision. With nine drawing tools, real-time alpha blending and pixel-perfect zoom up to 32x, designing anything from small toolbar icons to detailed artwork is fast and intuitive.
Version 1.94
The easiest way to manage software on MorphOS. Easy2Install connects directly to the MorphOS-Storage repository, allowing you to browse, download, install, update and uninstall applications in just a few clicks, with version comparison and customizable destination paths to keep your software organized and up to date.
Version 1.4
An Amiga emulator developed from scratch for MorphOS and designed for speed on PowerPC: 50 frames per second on a PowerBook G4 and on a Mirari. Lorraine emulates two PAL Amigas — an A500 (68000, OCS/ECS) and an A1200 (68EC020 to 68060, AGA) — and starts from your own Kickstart ROM (1.3 or 3.1) and disk images.
Version 0.5
A reader for pages made of text, for MorphOS, written in C with MUI. MiniPage opens Markdown files, Gemini pages and plain HTML pages — documentation, blogs, Wikipedia articles — with real fonts, headings, lists, tables, pictures and links. It runs no JavaScript: for web applications, Wayfarer remains the tool.
Version 1.0
A heart coherence breathing guide for MorphOS, written in C with MUI. Above a lake at dusk, a light grows while you breathe in and shrinks while you breathe out; soft music and a small bell follow the same rhythm, so you can also close your eyes.
Version 1.4
A comprehensive browser for the MorphOS SDK documentation, examples and header files. Built natively in C/MUI, SDK-Explorer consolidates autodocs, source code examples, header files and FD files into a unified three-panel interface, with syntax highlighting powered by Scintilla.mcc.
Native MorphOS applications I am writing right now
Version 0.1
A calendar for MorphOS, written in C with MUI. Hemera shows your appointments by the week, by the month, or six months on one screen like a wall calendar. It imports and exports iCalendar (.ics) files, and puts the weather of the next sixteen days right into the calendar.
Version 0.6
A system integrity checker for MorphOS. Easy2Clean compares your SYS: and MOSSYS: partitions against a built-in MD5 fingerprint of a clean MorphOS installation and reports everything that was added, changed, renamed or removed — then moves the offending file to quarantine instead of deleting it. Nothing to set up: launch it and click Analyze.
Version 0.4
A dual-panel file manager for MorphOS. EasyFiles gives you two side-by-side panels for fast copy, move and organize operations, with full keyboard shortcuts, drag & drop from Ambient, volume switching and multi-selection — everything you need to manage your files efficiently from a single native MUI interface.
Version 0.5
A native Matrix client for MorphOS, written in C with MUI. BluePill talks to any Matrix homeserver directly (no web wrapper), with full end-to-end encryption via libolm cross-compiled for PowerPC: Olm, Megolm, cross-signing and server-side Megolm key backup retrieval.
Games and emulators I am currently bringing to MorphOS
The Versatile Commodore Emulator, native on MorphOS: C64, VIC-20, C128, PET and the rest of the family, with the accurate x64sc core.
The MO5, TO7 and the rest of the French school machines, emulated natively.
Bethesda's open-world role-playing game on the island of Vvardenfell, played from the data of your own copy.
The 1997 classic through the R.E.L.I.V.E. engine, which replays the original data files.
Derek Yu's cave explorer, where the levels change on every run, rebuilt from the original by Daniel Zalega.
The turn-based tactics landmark, hiring mercenaries to take back Arulco.
Space combat at its finest, on the fs2_open 3.7.2 engine and its huge campaigns.
Troika's 2001 role-playing game, where magic and steam technology clash in a Victorian world, rebuilt by Arcanum Community Edition and played from the data of your own copy.
The first Settlers rebuilt open source, roads, goods and all.
The Elder Scrolls: Arena rebuilt as a modern engine, mouse look and high resolutions included.
Sonic in 3D on a Doom engine, twenty years of community work behind it.
The roguelike still being written today, and one of the deepest of them all.
The 1995 action classic, where the mouse aims freely while you keep running. Built from the sources released by its authors.
Delphine's 1995 sequel to Flashback, through the F2BGL engine, which replays the original CD data.
Acclaim's six-degrees-of-freedom shooter, the 1998 answer to Descent.
Epsitec's strategy game where you program your own robots to settle the planets, opened up in 2012 and carried on by its community.
Bullfrog's 1995 combat racer, reading the original data files.
Elite reborn: trade, fight and jump between eight galaxies, with its whole world of add-ons.
The free driving simulator, with real tyre and suspension physics built for drifting.
A Lemmings that stands on its own, with its levels and its editor.
Seven of the Japanese author's abstract shooters - GunRoar, Torus Trooper and the rest.
Anti-gravity racing in the Wipeout tradition, on the Irrlicht engine.
The Gulf War arcade shooter, rebuilt in 3D by a Spanish team.
A donation of €1 per project is possible. Please write the name of the project or projects you want to support in the PayPal message.
These ports are free software and will stay that way. A donation does not buy them: it supports the time spent porting them. Donors join the beta test: they receive each build as it is made and follow a port through to its finished version. Once finished, the games are released free for everyone on MorphOS-Storage. A donation is welcome at any time, before or after that release.
Some of these games need the data of the original release, which cannot be distributed freely. Those ports are supplied as the engine alone: you provide the data from a copy you own. Each readme says which files are needed and where to put them.
Support one or more projectsWould you like to see another game or another program ported? Contact me.
My name is Yannick, I'm 50 years old, the developer behind Papio-software. I've been passionate about computers since the Amiga days, and when I discovered MorphOS — a lightweight, fast and elegant operating system for PowerPC — it was love at first sight.
I develop all my applications natively in C because I believe this platform deserves software that matches its elegance and performance. From word processing with Stylos to package management with Easy2Install, each project is built with care and attention to detail.
With over 122 contributions on MorphOS-Storage — including original applications, game ports and utilities — my goal is simple: keep the MorphOS ecosystem alive, useful and enjoyable for everyone who shares this passion.
Got a question, a suggestion, want to support a project or commission a new one?